A downloadable game for Windows and macOS

Welcome back to another day interning at Valdivian.

Usually you would just be doing the basic intern tasks we assign but due to ongoing company strikes we're having to move you to the battery transport section. 

This task is too simple minded for our robots to do but should be right up your alley. 

Using the built in gravity switcher in the battery, move it through each section without hitting Valdivian Property as that will result in deductions in pay. 

Oh Wait... Just don't hit anything anyway. 

Music

Download

Download
Interning At Valdivian V1.0 (Win_64).zip 135 MB
Download
Interning At Valdivian V1.0 (Mac).zip 146 MB

Install instructions

Hit download and hope your computer doesn't explode...

Comments

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(1 edit)

i really want to like this game, i think its use of gravity changing mechanics is unique, and i've never seen it much before, but unfortunately, i just can't enjoy this game past the first level, the level design is way too precise for how much acceleration you have when changing gravity, you seriously fall like a brick, but the level design is way too strict to complement that

i don't mind the story being short, as it's really only used to explain the why the latter half of the game is just harder versions of the original levels, but it just feels like padding when actually playing them, especially because again, the level design simply doesn't work with the controls

i was only able to beat bryce mode because of pause buffering, as you are still able to switch your gravity while paused, but it just still wasn't very fun

there weren't many interesting mechanics outside of 4 way gravity switching, and the timed platforms are annoying, especially because they're used so often with the moving orbs, meaning if you don't time your landing on the platform perfectly, the orb will be in your way for too long, and you die, unless you constantly mash away and back towards the platform to reset the timer (which was also inconsistent due to how great your acceleration is when switching gravity, and so i really only did this trick while pause buffering)

this game had an interesting concept, but simply didn't go deep enough with it to make interesting mechanics and obstacles, and was overall executed poorly

i really hope this game gets updated to fix these issues, but as of now, i wouldn't recommend this game, it's too inconsistent and fast for how precise it is, and the second half the game just feels unnecessary and lazy, with nothing really rewarding at the end

Hi augmented u-turn, 

Sorry to hear about your problems with my game. 

This game was mainly me testing the gravity function which I intend to use on a bigger game I'm working on. 

Out of curiosity what would you suggest to fix the overall experience? My main guess from your comment is obviously the speed of the player's gravity but I would like to get more feedback so I can improve it when using this concept again.

i think other than the speed change, i think adding more types of obstacles would make the levels a lot more interesting, and if used during the bryce mode, would make it so you wouldn't have to rely and making just more precise versions of the first ten levels

for example, what if there were objects that are also affected by your gravity? it could lead to some interesting puzzles, where you have to control gravity to get a certain block to some area while not dying yourself, or trying to avoid a block that would kill you on contact, or maybe orbs with more ways to move than just back and forth, such as moving in patterns and such

or if you don't wanna add anything new (considering this is only a test), then i would just say decrease the acceleration, and make the levels in bryce mode less cluttered, by removing some of the unnecessary spikes, timed platforms, and orbs, any way to still make it harder than normal mode, but still enjoyable to play

thanks for understanding my problems and criticisms, i hope the bigger game you're working on will be great :3